LOVE SEASON
Character Design, Sculpting, Rigging, Animation & Rendering
A small personal project born from the desire to animate something entirely my own.
The character was sculpted in Nomad, then rigged, animated, and rendered in Maya. I aimed to keep things simple while focusing on expressiveness and timing, bringing to life a heart that moves, reacts, and tells a story through motion.
Leg rig based on the setup by Truong CG Artist.